Trainz Simulator 2010: Engineers Edition - game update Service Pack 3 ENG - Download. Game update (patch) to Trainz Simulator 2010: Engineers Edition, a(n) simulation game, Service Pack 3 ENG, added on Monday, December 6, 2010. File type Game update. File size 42.4 MB. Last update Monday, December 6, 2010. Improved CD key functionality. Build 41491 -> 41615. Trainz Simulator 2010 or Trainz. You can check the content build number in the CD key list in the Options window of the.
version: Servicepack 3 ENG
Streamlined achievement logging.
Fixed a specific instance where the script error button could not be clicked on.
Fixed a thread exception when entering the cab of a loco facing backwards in a consist.
Fixed further issues with CM's region filter.
CM now shows kuids for missing dependencies.
Updated DLS license agreement.
Undoing a paste operation now undoes water placement and removal.
Fixed a script error in DriverModule when using the AI to run around.
Added missing functionality to some signal states in specific French Signals.
Faulty routes/sessions can now be deleted in game via the Routes Menu.
Added French localisation to the game.
Adding a 'seasonal variant' tag no longer adds a 'groundtexture' tag instead in CCP.
Added 'Interactive' keyword to all vehicles/industries that support product queues.
Fixed 'Backup Asset Keywords'.
Added German localisation to the game.
Adjusted some UI elements for formatting issues.
Adding a product to a wagon in surveyor now adds the product as a dependency.
Assets downloaded from the DLS via CM are now automatically favourited.
Fixed an issue where assets were unable to be commited because another process had locked them.
Fixed an issue where built-in assets were being incorrectly marked faulty.
Loading a saved session that uses 'Display HTML Pages' no longer causes a script exception.
Fixed an issue where saving in a specific way caused Trainz to hang.
Decreased FCT checking time in CM.
Added Polish localisation to the game.
Added Russian localisation to the game.
Uninstall now checks if trainz programs are running before uninstalling, and will attempt to shut them down.
Improved CD key functionality.
Made various minor changes resulting in assorted performance boosts.
Added Spanish localisation to the game.
Improved database asset searching.
Corrected an issue where saved sessions were not being saved to the correct location.
Modified some error messages and notifications to remove references to TS2009.
Added Czech localisation to the game.
Fixed an issue that could cause the object, track and train lists to not be sorted alphabetically.
Fixed an issue where CM would stall after commiting large amounts of cloned assets.
Added Dutch localisation to the game.
Serial Key Driver Detective
Added extra localisation tokens to strings previously missing them.
Strings in CM's archive helper now correctly show cyrillic text.
Splines no longer draw all over the place when merging routes.
Fixed an issue with layers that would sometimes render trackside objects incorrectly immovable.
Fixed a script exception that could occur when a lot of updates are available via the 'Content Updates' menu.
The 'Driver commands' rule now shows commands even if one of them is faulty.
Changing a route's region and saving now retains the new region.
CM no longer appears to hang when adding certain archives.
Fixed an issue where Trainz would not handle certain resolution changes correctly.
Removed references to earlier versions of Content Manager in CM.
Fixed a variety of potential script errors in older sessions.
Added further checks in regard to achievements.
Fixed a potential hang at the Routes Menu.
Fixed an issue that would cause Trainz not to start when using OpenGL and fullscreen mode.
Removed debug options that appeared in CM when it was run in Russian.
Made various major improvements to the Patcher.
'Manual' button in the Launcher now works correctly when using the Russian Translations.
Fixed an issue where detail strings were showing in English when they should be in Russian or German.
CM now correctly shows how many assets are in a loaded archive.
Auslogics driver updater serial key. Fixed an issue with the Edit Environment tool that would cause the dates to lose their alignment.
Fixed an issue where non-local assets could be attempted to be saved to a CDP.
Added localisation tokens to key shortcuts.
Prevent possible crash if Speedtree fails to load.
Added MSVC runtime DLLs for extra support in Windows XP.
Added localisation tokens for several key in-game strings.
Steam engine sound are no longer one cycle out of sync.
'Replace asset..' tool modified to work with track markers.
Bumped version number to 3.3.
Added additional support for Steam usage.
Added additional support for the Blue Comet pack.
Report problems with download to [email protected]
Files for Trainz Simulator 2010: Engineers Edition
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Trainz Simulator 2010: Engineers Edition - Service Pack 2 | patch | 201 MB | 3/18/2010 | 10.8K | 176 |
Trainz Simulator 2010: Engineers Edition - Service Pack 1 | patch | 13 MB | 12/30/2009 | 8.2K | 19 |
Trainz Simulator 2010: Engineers Edition - Service Pack 4 | patch | 448.2 MB | 12/6/2010 | 14.7K | 15 |
Trainz Simulator 2010: Engineers Edition - Service Pack 3 ENG | patch | 42.4 MB | 12/6/2010 | 3.1K | 11 |
Trainz Simulator 2010: Engineers Edition - Service Pack 4 hotfix | patch | 3.6 MB | 11/10/2011 | 5.3K | 11 |
Trainz Simulator 2010: Engineers Edition - Service Pack 3 ENG hotfix | patch | 3.2 MB | 11/10/2011 | 2.5K | 7 |
< Trainz
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Glossary |
HKeys-CM |
HKeys-DVR |
HKeys-SUR |
HKeys-WIN |
Mouse use |
Notations |
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Driver Module Keyboard Shortcuts[edit]
This table was generated for TS12 and so contains a few keys applicable only in newer Trainz releases. Most of the table has been common across all Trainz Versions after Trainz UTC (V-1.5), and as with keys added in TS10 and TS12, keys added after that date such as the Camera Free Roaming External mode ('[4]') just did nothing. Excepting the Keypad keys, neither did most of these in Trainz 1.3—which made for an interesting drive in CAB mode when one was used to the left hand cross: A+S+D X W+S+X (with a long, long history in computer games) and the surrounding keys by rows: upper: Q+W+E+R and lower: Z+X+C+V+B.
Understanding the layout[edit]
Trainz keys with related functional actions generally are vertical columns.
- The main Brake/Axillary Brake controls Q+A+Z & E+D+C,
- the throttle & direction adjusts W+S+X & R+F+V.
- Note the absence of T, Y and U in the top-row center.
- whilst the horizontally located keys of the middle and bottom rows G+H+J and B+N+M all have some common general control function
- (though some only have function if one of the shift keys is also pressed)
- or are more minor train controls (B for bell is not a terribly exciting key,
- unless of course, if the noise is driving you or a loved one nuts! Which may lend enough urgency to finding it again that things get a wee bit exciting for a while!).
- The least minor of these are N and ⇧ Shift+N blower controls which you need for Steam Engine's—at least for long runs..
- and the very importantJ and Ctrl+J which 'toggle junctions' ahead and behind respectively (but are you far enough away? And Does the loco also think 'that-away' is also forwards or reverse?).
- Historically, the Keypad keys were the controls used in Trainz 1.x, but that was unpopular given the need for the right hand on the mouse, which is perhaps busy even more often. With UTC a file 'Settingskeyboard.txt' was introduced allowing user customization of the keys which have remained very stable until the introduction of new functional needs, which affected the old set only by adding to them. The file keyboard.txt also allows the user to customize his Surveyorhotkeys as well as those useful in Driver.
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CAB mode factors[edit]
- There are 32 steps of acceleration and applied power in an electric locomotive,
- but only eight in a diesel locomotive, Tip: but both like the Steam Locomotives, need not make too sudden a speed change or things break!
- and hundreds of usable combinations of S + W (flow rate throttle) and R + F (cutoff angle key controls, a second throttle that is directional controlling the timing and position of the slide valves) for Steam Loco driving modes. The Steam controls are effectively continuous functions using the mouse to drag or push the inside the cab levers, which positions the keys values too, such that thereafter the keys increment or decrement values from those settings—until pegged at either the maximum or minimum stops.
- CAB mode has independent brakes for the locomotive (toggles with E--don't need with a DCC dial) and some loco's also have dynamic brakes (See the Manual, D & C are main controls, but.. it's complicated.. read the manual)
- Also, CAB mode has 'LAP brake modes'—he ability to partially apply brakes up and down the train so to better control speed on steep descents. Lapping brakes, like easing to a stop in an intersection also aids a lot in many coupling, switching, and/or loading operations; especially when combined with use of the independent brakes (which act quickly and are toggled by E) to stop the train with a timely bit of extra braking.
Free Serial Key
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- Lastly, there are other CAB electronics simulated in the game and there is the capability to marry a control console to the game similar to the way many racing games and flight simulators allow true aficionados to add consoles.
General Control keys[edit]
We defer covering Driving/Operations keys for the common mode keys and Driver general game controls, placing the more complicated CAB mode down the bottom, whilst giving you the Table of Contents at right to get to it quick if you want.
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Notes, Footnotes & References[edit]
Config.txt files are endemic and ever present in Trainz assets, for no asset can be defined without this type of Computer Science container. The keyword-value_of_key pairing must always be kept in mind in editing or creating Trainz content. The TrainzBaseSpec contains values and containers which are most common in asset defining config.txt files.
Notes
- ↑Notice keys are dual use, valid for mutually exclusive modes.
- ↑Map Toggle: Ctrl-M works for mini-map in Surveyor AND in Driver module.
- ↑Use the Independent (Locomotive Only!) brake to 'fine tune' speeds, especially when conducting coupling and switching operations in which speeds generally needs to be less than 4-5 mph (~8 kph). The 'Independent Brake' means it's the brakes only of the Locomotive, not coupled to the rest of the train through the air brake system, hence they operate very rapidly compared to those of a long train.
- ↑This Emergency Brake control really is only for emergency crash prevention. It is very unrealistic and has effect only in Driver.
- ↑This Emergency Brake control really is only for emergency crash prevention.
- ↑Toggle Firebox Door is not just so things run less noisy, but also effects heating of the water jacket. Blower has much better effect than with door open, so shut ASAP after adding coal. Watch effect in CAM=1 mode!
- ↑Injector Up Forces feed water into the boiler to replace water loss with steam exhausted during expansion. Several hits opens valve more. Watch effect in CAM=1 mode!
• Don't overfill past 80%, try to set to minimize water drop when running fast and toggle up for a short bit to maintain sight glass level. - ↑Injector Down Constricts feed water into the boiler to replace water loss with steam exhausted during expansion. Several hits shuts valve more. Watch effect in CAM=1 mode!
- ↑Standard Steam Control since Trainz 1.3/UTC.
- ↑Standard Steam Control since Trainz 1.3/UTC.
- ↑Standard Steam Control since Trainz 1.3/UTC.
- ↑Coalman Wave:Standard Steam Control since Trainz 1.3/UTC.
- ↑Software dependent' controls: All the train controls depend upon scripts interactions, but these are less standard than those 'common controls' built-in since Trainz v1.3!
- ↑Likely only some HUD displays! Try it now and again and see.
- ↑ abcdLikely only some Loco cabs! Try it now and again and see.
- ↑This 'Cabin Hardware nn' control is only for special equipment's and the Loco or Cab interior has to have matching TrainzScript files to do anything. So generally a 'has no effect' key!
- ↑This 'Cabin Hardware nn' control 'ditto'
Footnotes
References
- Trainz printed or pdf file Manuals, applicable version - usually in the .extras or .extrasmanuals folder
- TrainzOnline Wiki Config.txt file page and various other pages
- TrainzOnline Wiki: Content Creator's Guide pages (various)
- Various CCG and Auran websites
Trainz 2010 Serial
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